Dreamina, Vidu, Kling, Runway, Google Flow and Adobe Firefly all offer video workflows that use multiple reference images. The right choice depends on whether those images define separate characters and locations, different views of one product, or exact moments in a shot. Those jobs require different controls.
- Choose a tool that understands what each image is for
- Multi-image video tools at a glance
- Price and access: check the platform as well as the model
- Know which kind of multi-image control you need
- Dreamina: develop the assets and the motion together
- Vidu: a dedicated route for reusable subjects and scenes
- Kling: separate subject identity from timeline direction
- Runway: select the model for the combination of controls
- Google Flow: choose Ingredients and the compatible model
- Adobe Firefly: useful when Adobe is already your production home
- What about Luma and Runway Gen-4 image references?
- Which route fits the reference pack you already have?
- Two reference images in practice: one character, one location
- Make the reference pack smaller and the direction clearer
Choose a tool that understands what each image is for
For a character and setting that you want to develop together, Dreamina Seedance 2.5 is a practical starting point: its reference workflow accepts separate assets, while Dreamina's image tools let you prepare a composed scene when the layout needs approval first. Vidu offers a dedicated Reference to Video route. Kling's Omni Reference and element controls suit briefs built around reusable subjects. Runway offers several distinct model choices, while Flow and Firefly require particular attention to the selected model and mode.
The useful comparison is therefore platform + model + creation mode, rather than a list of logos. A model's name alone does not tell you which references an application exposes—or whether its reference slots can work alongside a fixed opening frame.
Multi-image video tools at a glance
Documentation checked October 22, 2026. These are interface-specific capabilities, not results from testing every model at its maximum. The video examples below use two images in Dreamina Seedance 2.5 and Vidu Q4 Preview; the current Q4 specifications are kept separate from that preview result.
Price and access: check the platform as well as the model
Prices checked October 22, 2026. Amounts use USD, with billing terms shown alongside the reference-workflow options.
Use the current Dreamina, Vidu, Kling, Runway, Flow credit rules and Firefly plans to confirm the configuration before generating. Compare a finished usable shot, including the references and revisions it requires, rather than the largest headline credit pool.
Know which kind of multi-image control you need
Different references for different parts of the scene
A face, a jacket and a room are three different pieces of direction. You want the model to take appearance from one, clothing from another and the setting from the third. A direct reference-video mode is the relevant route because those assets remain separate inputs to the video generation.
This suits a character entering a new location, a product placed into a campaign setting, or several subjects sharing one shot. The prompt must also resolve conflicts: if the jacket photo contains another person, specify that the jacket is the reference, rather than adding that person to the cast.
Several angles of the same subject
Front, side and rear views describe one object, not three objects. They can help explain details that become visible during movement: a backpack's straps, the side of a shoe or the shape of a character's head.
A reusable subject or element is useful when that same identity will appear across several shots. Keep the reference set coherent. Mixing different versions of the product or different costumes creates a different problem from supplying complementary angles of the same thing.
Images that must become particular frames
An approved opening composition belongs in a first-frame control. A reference image can influence appearance without becoming a literal frame. Likewise, start and end images describe two moments; they do not automatically define what an independently referenced character should look like throughout the transition.
If you need both an approved opening and extra appearance references, verify that combination before choosing the model. Gemini Omni Flash in Runway explicitly supports it; MiniMax H3's keyframe and reference inputs are mutually exclusive. This can matter more than a larger image allowance.
A folder of storyboard panels is another case. Decide whether the panels specify events in order or merely contribute visual ideas. Uploading a storyboard as an ordinary appearance reference does not by itself establish its timeline.
Dreamina: develop the assets and the motion together
Dreamina is worth choosing when your starting materials still need creative development as well as animation. You might have a character sheet and a location image but no finished composition, or a product photograph and a campaign setting that need to become one scene.
Dreamina Seedance 2.5's reference workflow lets you keep those assets separate while describing their jobs. Dreamina’s product guide lists up to 30 images, 10 videos and 10 audio segments, within 50 mixed inputs, and standard 4–30-second generation at 480p or 720p. Confirm the selected account mode and settings before preparing a pack at those limits.
The creative advantage is the choice of where to resolve the composition. Use the separate references when you want the video model to construct the shot. If the subject must leave space for a headline or occupy an approved position, prepare the composition with Dreamina's image tools first, then animate that selected frame. The Seedance 2.5 guide explains the broader reference-led workflow.
For a recurring brand character, start with a clear identity image and add the location the shot actually needs. For a product, prioritize the views that reveal its defining construction. There is little value in filling all available slots with images that repeat the same information.
Choose Dreamina when you want to move between asset preparation, reference-led video and subsequent refinement in one platform. Choose a different control path when your essential requirement is a specific combination—such as extra reference images alongside a literal first frame—that has been verified in another interface. A larger allowance alone does not decide the better workflow.
Vidu: a dedicated route for reusable subjects and scenes
Vidu separates Reference to Video from its Image to Video mode. That is useful when your brief contains several assets that need to contribute to the same shot, rather than a finished still that simply needs motion.
The current Vidu Q4 page lists 1–15 image references, optional voice references and reference-video outputs up to 16 seconds. Vidu also documents My References for saving characters, props and scenes. Reusing the same source asset gives a series a clearer starting point than independently recreating the character description for every clip.
For a character-and-location brief, the choice against Dreamina is primarily workflow: Vidu presents a dedicated reference-video route, while Dreamina also provides an asset-development path around its image and video models. Both produced a downloaded clip from the same two source images in the example below.
Choose Vidu when you already have a useful reference library and want to bring those assets into short scenes. Match the reference pack to the selected model’s supported inputs; the two-image example below keeps the subject and setting easy to direct.
Kling: separate subject identity from timeline direction
Kling's 4.0 guide defines Omni Reference for image, video and element guidance, with up to 10 images inside a 15-asset total. It separately offers Keyframes for predefined visual moments; the two entry points cannot be combined in one generation task.
That distinction gives you a practical selection rule. A cast, wardrobe, location and action reference belong to an appearance-led brief. A sequence that must pass through approved poses or compositions belongs to a timeline-led brief. Decide which matters more before uploading the assets.
For recurring subjects, consider the element workflow rather than treating every character angle as an unrelated picture. For a multi-character scene, identify who performs each action; a detailed reference pack still needs clear blocking.
Choose Kling when named subjects and their interactions are central to the brief, or its separate keyframe path fits an approved sequence.
Runway: select the model for the combination of controls
Runway is particularly useful to investigate when the question is more specific than “Can I upload several pictures?” Its model choices expose materially different combinations of image references, first frames, motion inputs and preview settings.
Seedance 2.5: a larger mixed-media brief and a draft stage
Runway's Seedance 2.5 guide lists the same 30-image, 50-reference scale as Dreamina's guide, with Reference, Keyframe, Edit and Extend modes. Its output choices include 480p, 720p and 1080p for 4–30-second generations.
The meaningful reason to consider this route is its surrounding control path, rather than an exclusive image-capacity advantage. In Tools, Draft creates a charged 480p preview; you can enhance it to 1080p within seven days, with enhancement charged separately. That can suit a production where composition is reviewed before the final-quality generation.
Use the draft to answer a real approval question—whether the subjects, framing and action are right. It is less useful if you will accept every draft and enhance it regardless. Each additional stage belongs in the production budget.
MiniMax H3: images for appearance, video for motion
MiniMax H3 in Runway supports up to nine image references, plus video and audio references, on Standard plans or higher. It generates 5–15-second clips at 768p or 2K. Keyframes cannot be used together with reference inputs.
Consider it when you have a useful movement or camera reference and want to change the subject's appearance. For example, a character image can establish the cast while footage supplies the shot's movement. If the exact first and last compositions are mandatory too, the input restriction changes the decision; do not prepare a brief that depends on all of those controls simultaneously.
Its documented charges also include 2 credits per image reference and 13 credits per second of reference video, in addition to output-video charges. A larger input pack can therefore change the bill even when output duration stays the same.
Gemini Omni Flash: an opening frame plus separate references
Runway's Gemini Omni Flash guide supports an optional literal first frame together with separate reference images. Its instructions list up to 10 references, while the same page's specifications list up to five. Confirm the current panel before preparing a six-to-ten-image pack. It documents 3–10-second output at 720p, on Standard plans or higher. The model selects 16:9 or 9:16 automatically, influenced by the prompt and inputs.
This is a relevant option when the opening already has approval but you also need to show a costume, prop or visual direction separately. The trade-off is less direct aspect-ratio control in that interface. Brief the required shape explicitly, particularly when the opening frame and reference images have different orientations.
Across compatible Runway workflows, references can be named and saved for reuse; the reference-media guide also explains workspace sharing. That matters for recurring assets and collaboration, but it does not make the model-specific input limits interchangeable.
Google Flow: choose Ingredients and the compatible model
Flow is a useful option when the project is already organized around Google's image and video tools. Its Ingredients workflow lets you reuse visual assets and describe how they should contribute to a clip. This suits a recurring character or a small set of props appearing in new settings.
The important distinction is inside the model menu. Google's current Flow feature matrix lists Ingredients/References to Video for Veo 3.1 Lite and Fast at eight seconds in both supported aspect ratios. It lists that feature as unsupported for Veo 3.1 Quality. Choosing the variant named Quality is therefore not automatically the right choice for a multi-image brief.
Select Video and Ingredients, add the assets, and describe their roles. Use Frames when the images are meant to specify the opening and ending instead. Google's Flow creation guide shows both paths.
Choose Flow when reusable ingredients and its scene workflow fit the project. For a vertical social clip, check its own active model settings rather than borrowing the restrictions of Veo inside another platform. The same model family can expose different controls through different applications.
Adobe Firefly: useful when Adobe is already your production home
Firefly lets you select partner models within its video workspace. The practical benefit is continuing with an existing Adobe asset workflow; the input rules still belong to the particular integration.
Adobe's partner-model guide lists up to three reference images for Veo 3.1, requiring 16:9 and eight seconds for that configuration. It separately lists up to four images for Gemini Omni Flash, while Runway's guide currently gives conflicting limits of five and ten; a larger pack needs confirmation in that interface.
For reusable subjects, Firefly's Kling route lets you define an element with a main visual and up to three additional angle images. Those angles describe one element; they are not a universal reference-image allowance across Firefly.
Choose Firefly when the supported partner configuration fits your existing production. If the brief needs vertical Veo ingredients or more than four Omni reference images, confirm the alternative interface's actual input capacity before building the asset pack. Starting with the model name and assuming identical controls can leave you with the wrong setup.
What about Luma and Runway Gen-4 image references?
They can be useful for preparing the scene before animation, but check what the reference feature actually produces. Luma's Visual Reference guide selects Image V2 and demonstrates combining references into an image. Runway's Gen-4 Image References guide similarly uses up to three images to create a still, which can then be sent to a video model.
That is a useful composition-first route when the frame needs approval. Keep that route in the comparison, without treating a still-image reference limit as the platform's video limit.
Which route fits the reference pack you already have?
A product photographed from several angles
Treat the angles as views of one item. Start with a clear front or three-quarter view, then include the additional view that explains what the motion will reveal. A full orbit asks more of the references than a small push-in: the model needs information about surfaces that may be hidden in the main photo.
Dreamina's reference workflow and Vidu's dedicated mode are practical places to start; reusable elements in Kling or Firefly are worth considering for a repeated product asset. If the label, ports or packaging must remain exact, review those details during movement. Recognizable appearance is a different requirement from a faithful product demonstration.
A recurring character in different locations
Keep the character reference stable and change the location reference for each shot. Do not accidentally change the costume, lighting and identity source at the same time unless that is the intended variation.
Vidu's My References, Kling's elements and Runway's saved assets address reuse explicitly. Dreamina is useful when you also need to prepare new locations or approved scene images around the character. For the larger series decision—beyond one reference-driven shot—see the guide to AI tools for making a video series.
An approved first frame with extra subject references
Prioritize the control combination over the maximum image count. Gemini Omni Flash in Runway documents a first frame plus references. MiniMax H3's documented reference/keyframe restriction makes it a different choice.
If the whole scene must be approved before animation, compose a still from the sources first. This reduces the task at the video stage to animating a chosen composition, although the separate assets are then combined into one starting image. The related guide to combining multiple reference images with AI covers that preparation decision.
Two reference images in practice: one character, one location
A small example makes the distinction between asset guidance and exact composition visible. The source images were a synthetic courier robot and a separate conservatory: one defined the character, the other supplied the environment.
Character source: the eyes, antenna, hands and backpack provide recognizable identity details.
Location source: architecture, walkway and lighting to guide the setting.
Both applications received the same core action request, with the uploaded assets associated through their reference controls:
Place the same courier robot on the conservatory walkway. It raises its right blue hand and gives one small wave, then lowers it. Keep the asymmetric eyes, red-bead antenna and mustard backpack unchanged. Locked camera, no cuts, no words, no extra characters.
Dreamina Seedance 2.5 used two references, 16:9, a requested five seconds and 720p:
Downloaded Dreamina clip: 1280 × 720, approximately five seconds. The character and setting were supplied separately.
Vidu Q4 Preview, Reference to Video used the same two assets, five seconds, 16:9 and 1080p; its prompt also used image-reference mentions:
Downloaded Vidu clip: 1920 × 1080, approximately five seconds. Original visible platform branding is retained.
Both reference-led sequences show the robot raising and lowering its blue hand in the conservatory setting. The differences in framing and subject scale offer a useful creative choice: decide whether the character’s gesture or the surrounding location should lead the shot.
The useful result is that both routes combined independently supplied character and environment assets into motion. Neither location reference fixed an exact subject position. For a campaign shot that must leave a particular area empty for copy, approve the framing explicitly rather than expecting the reference count to solve it.
A separate Dreamina still illustrates that preparation route. Seedream 5.0 Pro combined the character, location and a layout guide, placing a smaller robot toward the right:
Three-reference image result, separate from the two videos. It is not a frame extracted from either clip, and no subsequent animation of this still is claimed here.
Make the reference pack smaller and the direction clearer
Before generating, give each input a job: identity, clothing, product detail, environment, composition or motion. Use a second angle when it adds information. Remove a style image that contradicts the setting or introduces an unwanted subject.
Then describe the relationship between the inputs and the action. “The character from image one walks through the location in image two” explains more than “use all images.” Add the particular features that must remain recognizable, and keep the first motion simple enough to assess.
Watch the returned clip through the movement, rather than choosing from its thumbnail. A face that looks right in the opening may change during a turn; a product can acquire a new feature as it rotates. If the composition is close but one detail needs revision, the next decision is whether to edit the returned footage or regenerate the shot. The companion guide to tools for editing generated video addresses that step.
For a first character-and-location project, start with the reference-capable mode in Dreamina Seedance 2.5, two complementary assets and one clear action. Move to a larger pack or another model when a specific requirement—reusable elements, a fixed opening frame, mixed-media guidance or an existing production environment—makes that choice worthwhile.